Saturday, December 27, 2008

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WA!!!

Start out in a circle.  The "it" raises both their arms over their head with their hands together and bring their arms down with their hands pointing at somebody else in the circle while looking at them and crazily yelling "WA!!!."  The person they're pointing/looking/yelling at is the new "it."  The new "it" then raises both their arms over their head with their hands together and brings their arms down with their hands pointing at somebody else while looking and yelling at the same time.  Also, both people on either side of the new "it" raise their arms above their heads quickly and then bring their arms down with their hands pointing at the new "it's" stomach and yell "WA!!!" with the new "it."  The 3 keep yelling "WA!!!" until the next group starts yelling "WA!!!."  The point of this game is to yell "WA!!!" as crazily as possible and look foolish.  I like it.

Taught by: RTQ

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Zip Zap Zup

This is a game in which everyone is sitting in a circle.  The first person starts off and says “Zip” and puts one of their hands on their stomach.  The person they are pointing to (the person on the left or right) then says “Zap” and puts one of their hands up like they are saluting.  The person they are pointing to (the person on the left or right) then says “Zup” and claps their arms together straight out pointing at someone across the circle.  That person then immediately starts with “Zip” and a hand on their stomach.  If a person messes up by saying the wrong thing or doing the wrong motion, he or she is out and must scoot back from the circle.  The faster everyone goes, the more people get out and the more fun this can be.  Encourage them to hurry in this game.

Taught by: Brian

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Wink

Everyone sits in a circle.  One person is secretly selected to be the winker and another is secretly selected to be the detective.  Once this is done everyone opens their eyes and the detective scoots into the middle of the circle.  Everyone else then begins to look around the circle at each other.  The winker then begins to wink at people.  If the winker winks at you then you must wait about 5 seconds (so that you don’t give the winker away to the detective) and then dramatically die and back out of the circle.  The detective gets 2 or 3 guesses as to who he/she thinks the winker is.  Once the winker has killed everyone off or the detective figures out who the winker is … then you start a new round. 

Taught by: Brian & RTQ

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Varroom

Have everyone sit in a circle.  This is a game of car sounds and there are three sounds someone can make: “Varroom” just passes to the next person, “Eeerrk” stops and reverses the order, or “Bump Bump” skips the next person.  Have the leader start the game going in a certain direction and if someone goes out of turn or takes too long to say something … then he/she is out and scoots back from the circle.  

Taught by: Brian

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Stand a Minute

Everyone stands in a circle facing out and takes off any watches they are wearing.  The leader then explains that they are to try and figure out when a minute is up.  The leader then will say “go” and when someone thinks it has been a minute … he/she sits down.  The leader watches for who sits down closest to the minute mark, and that person is the winner. 

Taught by: Brian & RTQ

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Squeeze Test

Sit in two lines of equal length.  The person at the back of each line can open their eyes, but everyone else must have their eyes closed and holding the hands of the people next to them.  The leader flips a coin and if it is tails, then nothing happens … but if it is heads, then the people at the end of the line must squeeze the hand of the person next to them and send “the squeeze” down the line until it gets to the person at the front and they must try to grab the ball/ toy/ spoon/ etc before the person from the other line does.  Try this again and try to switch up the order. 

Taught by: Brian

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Spell My Feet

Spilt the group into teams of five people and write the following letters on the soles of their feet:  first person – A & N, second – E & T, third – G & R, fourth – O & M, fifth – S & P.  The leader calls out a word and the first team to arrange their feet to the correct spelling gets the points.  If a letter is not used, that foot must be flat on the ground so the letter is not visible. 

5 point words        10 point words
    master                  ten proms
    roast                     get spam
    smear                   great son
    togas                    more naps
    snore

Taught by: Brian